09.30.2014 :: AoA2 Development Update
There has been so much tweaking and developing AoA2 as of late, I am not even sure I can properly provide details in the limited space I use here for announcements. I am very excited at the direction the project is headed. With any luck, there may be something for people to really look at, poke at, play, and make fun of come early 2015.
07.14.2014 :: Some News!
Since it has been quite a few months since the last news update, I've decided it might be time to post at least *something*. Development of AoA and the Albatross Project is going rather smoothly. However, it will definitely be a while before I put something out there for the general masses to take a peek at. Between that project and work, I am also converting Stargem Frenzy from a Flash game to one implemented in Unity3D. Unity3D is fantastic to work with, has great 2D support, and provides relatively easy porting to other platforms. Stargem Frenzy on a tablet? You bet!
01.19.2014 :: Dev Update
Welcome 2014! It is a new year, and I am off to quite a bit of development on the Albatross Project. That project, though, has morphed in to a client/server architecture used to power the next iteration of Archons of Avenshar. AoA v.2 favors a mixture of HTML and Flash. Networking is provided by JSON over a websocket connection - that is hugely beneficial in that most firewalls allow HTTP traffic to pass.
In terms of design, much of AoA v1 will carry over. It will, however, be expanded upon, rebalanced and otherwise updated. The world lore will most likely pick up several years after the setting for v1. All in all, development carries forward and me'thinks something fun is brewing. Screenshots to be posted in the near future.