08.08.2013 :: Albatross Dev Update
For those interested in the Albatross Project, a whole lot of development has taken place over the last few months. One goal (that is being met) of this effort is to allow a standard MU* client to connect to the game. Of course, playing through the custom client will still provide benefits. Also, a tool is being developed to assist in content creation and management.
04.06.2013 :: Website Update
We've updated our look! Not only that, but the website has returned to being static in nature. The decision to dump Wordpress was not an easy one, as Wordpress offers so much functionality and many plugins. However, the speed, simplicity and security of a fully static site is difficult to beat.
03.25.2013 :: Announcing Project Albatross
We are in the processof rewriting Avenshar. The next phase of the Avenshar world will take place several years after Archons of Avenshar and will introduce to the game world new game mechanics, lore, and fun!
02.01.2013 :: RuneFire Relocation
RuneFire Studios has relocated! We are no longer in the sweltering deserts of eastern Washington State; we're now in Lexington, Kentucky. Lexington has an active yet nascent game development community consisting of several indie studios. For example, check out: FrogDice, Inc. and Super Soul.
09.09.2012 :: Stargem Frenzy
I am very pleased to announce that over the course of the last couple months, Stargem Frenzy became a game sponsored by Mindjolt. The folks over at Mindjolt have been a great pleasure to work with. The most intriguing part of the deal for me happens to be the non-exclusivity of the license, which means that I am open to distribute the game through other avenues. At this time, I plan to further distribute the game through Mochi Games. Later, a mobile version may be under consideration.
09.20.2012 Update: Stargem Frenzy is now on Mochi! Play it here: Stargem Frenzy