01.05.2015 :: It's A New Year!
So a new year arrives and with it heralds the promise of change and betterment. The
last three months have seen me over-seas assisting my brother in crossing the Atlantic on his
sailboat. You can read more about that here: Hardly Anything Works
During that time, I gave serious thought to the future of AoA2 and where I feel it needs to go. It's current direction, as stated previously, is quite interesting - I am quite happy with the latest minimap updates and UI layout. The one major change I am currently considering, though, is providing a downloadable desktop client. The current client is written in AS3 which targets the Flash Player. Other tools have been released in the recent years that make game development so much easier. Also, I had made earlier attempts to port it to HTML5 and was simply not happy with the results and the level of effort required to meet performance and aesthetic goals. If you'd like to chime on on the idea of a desktop client vs. a web client, feel free to send me an email: email@example.com
09.30.2014 :: AoA2 Development Update
There has been so much tweaking and developing AoA2 as of late, I am not even sure I can properly provide details in the limited space I use here for announcements. I am very excited at the direction the project is headed. With any luck, there may be something for people to really look at, poke at, play, and make fun of come early 2015.
07.14.2014 :: Some News!
Since it has been quite a few months since the last news update, I've decided it might be time to post at least *something*. Development of AoA and the Albatross Project is going rather smoothly. However, it will definitely be a while before I put something out there for the general masses to take a peek at. Between that project and work, I am also converting Stargem Frenzy from a Flash game to one implemented in Unity3D. Unity3D is fantastic to work with, has great 2D support, and provides relatively easy porting to other platforms. Stargem Frenzy on a tablet? You bet!
In terms of design, much of AoA v1 will carry over. It will, however, be expanded upon, rebalanced and otherwise updated. The world lore will most likely pick up several years after the setting for v1. All in all, development carries forward and me'thinks something fun is brewing. Screenshots to be posted in the near future.